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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Darwin
C C P C C P Alliance
1487

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Posted - 2015.06.04 16:39:31 -
[1] - Quote
Great stuff, and exciting to be able to contemplate a wider range of possible ship looks in the future!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1488

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Posted - 2015.06.04 17:00:25 -
[2] - Quote
Altrue wrote:Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so... The gold stripes on the Rhea fade to black across the width of the ship in Medium and High shader settings. In Low shader settings, the gold stripes are absent, however. Are you set to Low shader settings?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1489

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Posted - 2015.06.05 03:12:40 -
[3] - Quote
Xindi Kraid wrote:Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry. We're doing this as we can, but it has to happen slowly. We have a limited number of 3D modelers devoted to ships, it takes time for them to do their work well, and they have other tasks, too.
Having different geometry for T2 variants whenever possible is definitely our goal, though.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1489

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Posted - 2015.06.05 03:44:51 -
[4] - Quote
Bienator II wrote:any chance to make the ship icons in your hangar update with the active skin colors? I would not hold my breath for this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1507

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Posted - 2015.06.09 15:18:20 -
[5] - Quote
Dangeresque Too wrote:why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for.
What we can do is to some extent constrained by our graphics systems and historical choices about how ship art assets are authored. We're currently making technical changes to increase our flexibility in this regard, but this takes a while because we have to update the ships themselves to keep up.
Note that while many of the mismatched faction/hull combinations people were able to come up with using the recent client bug may look nice, they often have various issues that cause both visual and behind-the-scenes problems that wouldn't pass our QA process.
Our goal is to get our systems and procedures for ship authoring where they need to be to have the flexibility that you as a player want, while avoiding technical errors that cause visual glitches or, say, excessive errors dumped into client or server log files.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1507

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Posted - 2015.06.09 16:21:07 -
[6] - Quote
Ben Zaye wrote:Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Please direct general graphics comments to the Carnyx feedback thread.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1523

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Posted - 2015.06.15 12:41:15 -
[7] - Quote
Dangeresque Too wrote:So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1563

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Posted - 2015.07.04 07:20:51 -
[8] - Quote
Dangeresque Too wrote:So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? No, that's not what we're doing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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